A retrospective on releasing the Juggle Star DX video game
This month marks the release of my first commercial game Juggle Star DX. While this is something that should be thoroughly enjoyed and celebrated, I can’t help but have mixed feelings about the whole process.
Nothing could have prepared me for how difficult this was
Working on this game was by far one of the most emotionally difficult paths I’ve embarked on voluntarily. And I say that having gone through a few personal hells. But it was also insanely rewarding at times. Thinking about that gives me a lot of conflicts inside. What made it this way for me?
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