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    <title>Thoughts on DOT-ASTERISK</title>
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      <title>My thoughts on LLMs in 2026</title>
      <link>https://blog.dot-asterisk.nl/thoughts/llms-2026/</link>
      <pubDate>Fri, 23 Oct 2026 16:00:00 +0200</pubDate><author>marcel@dot-asterisk.nl</author>
      <guid>https://blog.dot-asterisk.nl/thoughts/llms-2026/</guid>
      <description>&lt;p&gt;&#xA;&lt;a href=&#34;https://blog.dot-asterisk.nl/llms-2026/header.webp&#34; data-dimbox data-dimbox-caption=&#34;A liminal scene of a CRT showing some retrofuturistic imagery which is floating in some half-filled pool-like room for some godforsaken reason. There&amp;rsquo;s a comically sized TL light next to it in the water, an overly large soda can with a palm tree that says CORAL and the exit of what seems to be a slide into the tiled room.&#34;&gt;&#xA;    &lt;img src=&#34;https://blog.dot-asterisk.nl/llms-2026/header.webp&#34; loading=&#34;lazy&#34; alt=&#34;A liminal scene of a CRT showing some retrofuturistic imagery which is floating in some half-filled pool-like room for some godforsaken reason. There&amp;rsquo;s a comically sized TL light next to it in the water, an overly large soda can with a palm tree that says CORAL and the exit of what seems to be a slide into the tiled room.&#34; /&gt;&#xA;&lt;/a&gt;&#xA;&#xA;&lt;/p&gt;&#xA;&lt;p&gt;I&amp;rsquo;ve been having a million thoughts floating around my head concerning the &amp;ldquo;AI&amp;rdquo; (intelligence is hard to quantify nor is there a singular defined meaning for the AI term) industry and LLMs. As a person who&amp;rsquo;s day job is currently in developing enterprise business applications in the Java ecosystem, my LinkedIn is flooded with it. I&amp;rsquo;m not exaggerating. For every non-AI post, there are 10 others. I&amp;rsquo;m not sure whether releasing this post at all with the near-religious AI push will do me any favors.&lt;/p&gt;&#xA;&lt;p&gt;Anyhow, in this post I&amp;rsquo;m hoping to point out my perspective on it all with hopefully some nuanced opinions. I&amp;rsquo;m not opposed to LLMs as a technology in a distilled vacuum (I will dive into this more), but I don&amp;rsquo;t see myself using AI often voluntarily. I will note down a lot of considerations why at this point in time I find using LLMs unethical and unhealthy and what would need to change for it not to be. I&amp;rsquo;ll try to isolate it on certain aspects I find important at first.&lt;/p&gt;</description>
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      <title>A retrospective on releasing the Juggle Star DX video game</title>
      <link>https://blog.dot-asterisk.nl/code/juggle-star-retrospective/</link>
      <pubDate>Thu, 02 Apr 2026 17:00:00 +0200</pubDate><author>marcel@dot-asterisk.nl</author>
      <guid>https://blog.dot-asterisk.nl/code/juggle-star-retrospective/</guid>
      <description>&lt;p&gt;&#xA;&lt;a href=&#34;https://blog.dot-asterisk.nl/juggle-star/header.png&#34; data-dimbox data-dimbox-caption=&#34;A pixelated output of a Juggle Star DX background scene. There&amp;rsquo;s a vague notion of some moai, some blue/white parasols on a beach. There&amp;rsquo;s grass and a mountain behind the parasols and a large part of the portrait view contains a bright blue sky. The image overall has a gradient slowly darkening it from left to right.&#34;&gt;&#xA;    &lt;img src=&#34;https://blog.dot-asterisk.nl/juggle-star/header.png&#34; loading=&#34;lazy&#34; alt=&#34;A pixelated output of a Juggle Star DX background scene. There&amp;rsquo;s a vague notion of some moai, some blue/white parasols on a beach. There&amp;rsquo;s grass and a mountain behind the parasols and a large part of the portrait view contains a bright blue sky. The image overall has a gradient slowly darkening it from left to right.&#34; /&gt;&#xA;&lt;/a&gt;&#xA;&#xA;&lt;/p&gt;&#xA;&lt;p&gt;This month marks the release of my first commercial game &lt;a href=&#34;https://dot-asterisk.itch.io/juggle-star-dx&#34;&gt;Juggle Star DX&lt;/a&gt;. While this is something that should be thoroughly enjoyed and celebrated, I can&amp;rsquo;t help but have mixed feelings about the whole process.&lt;/p&gt;&#xA;&lt;h1 id=&#34;nothing-could-have-prepared-me-for-how-difficult-this-was&#34;&gt;Nothing could have prepared me for how difficult this was&lt;/h1&gt;&#xA;&lt;p&gt;Working on this game was by far one of the most emotionally difficult paths I&amp;rsquo;ve embarked on voluntarily. And I say that having gone through a few personal hells. But it was also insanely rewarding at times. Thinking about that gives me a lot of conflicts inside. What made it this way for me?&lt;/p&gt;</description>
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